AI Insights · Timothy · July 2024
Top 5 Maze Games in Czech Republic Q2 2024
Discover the performance of the top 5 maze games in the Czech Republic during Q2 2024, featuring insights on downloads, revenue, and active users.
In the second quarter of 2024, the top 5 maze games in the Czech Republic demonstrated varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an overview of how these games fared on a unified platform, encompassing both iOS and Android users.
Toilet Rush Race: Draw Puzzle by Rocket Succeed Together showed fluctuating trends. Weekly revenue peaked at around $11K in the second week of April but dropped to zero for several weeks before a slight recovery to $7K at the end of June. Downloads experienced a significant drop from 2K in the first week of April to 861 by the end of June. Weekly active users saw a decline from approximately 10K to around 7.9K over the quarter.
Royal Cat Puzzle from Remi Vision maintained a relatively stable revenue, fluctuating between $23K and $45K throughout the quarter. Downloads spiked to 1.5K and 1.9K in mid-April but gradually decreased to about 317 by the end of June. Weekly active users remained steady, initially at 4.3K and ending at approximately 5.4K.
Maze for Kids by Crab's Games showed consistent revenue, ranging from $11K to $19K. Downloads were stable, averaging around 400 per week, with a minor dip towards the end of the quarter. Weekly active users hovered around 4K, with slight fluctuations but no significant changes.
Diggy's Adventure: Puzzle Tomb, developed by Pixel Federation Games, had the highest revenue among the top maze games, peaking at $2M in early May. Downloads were relatively low, starting at 81 and increasing to 152 by the end of June. Weekly active users remained consistent, fluctuating around 1.3K.
Maze: Puzzle and Relaxing Game from Infinity Games, Lda, had minimal revenue, with only $10K recorded in the last week of April. Downloads were modest, starting at 120 and decreasing to 79 by the end of the quarter. Weekly active users ranged from 112 to 208, showing slight variations but generally remaining low.
For more detailed insights and analytics on the performance of these apps, visit Sensor Tower.